Sound occupies space. Actually, sound is a wave (or set of waves) that travels through a medium. So, it’s not so much that it occupies a space, but is trapped within it. Sound interacts with that space, fills it, bounces around inside it and, if it causes enough vibrations, can bleed out into adjacent spaces. The interaction between sound and the space it occupies can tell us a lot about both.
Reverberation is what we commonly call sound’s interaction with the space that houses it. Reverb tends to imply that we’re speaking about the reflections and decay time of indoor spaces, but reverb is the propagation of reflections that occurs in an enclosed space. That means it happens outdoors too; in the woods, in a canyon or city alley.
And that’s what we’re going to be focusing on this month, sound’s interaction with its host…reverb.
Next month we’ll be looking at unsung plug-in features and fun ways to abuse some of our favorite plug-ins for sound design. We are always open to guest submissions if you have an article you would like to share. Contact shaun.at.designingsound.org if you’re interested.