The Sound of “Prometheus”

Friday, May 25, 2012

While set in the same fictional universe of Ridley Scott’s original offering, and sharing some of its key dramatic events, the director is clear in his intention that…

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SFX Lab #4: Resonance

Wednesday, May 23, 2012

[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a...

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Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn

Friday, May 18, 2012

Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on…

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A Revolution in Sound

Wednesday, May 16, 2012

[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the...

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The audio of Batman: Arkham City

Tuesday, May 15, 2012

Eurogamer has published a video promoting the upcoming Game of The Year edition of Batman: Arkham City, focusing on the foley techniques and sound design aesthetic employed to…

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SFX News 08.05.12

Tuesday, May 8, 2012

Signup at ProSoundEffects with trial code DESIGNINGSOUND2012 to activate your account with 5 free downloads. The Recordist has released Autumn Rain. A pristine collection of 50 24-Bit 96kHz rainfall…

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The Sound of Simon Killer

Tuesday, May 8, 2012

In early March, I took a trip back home to visit my family and some friends. My buddy, and featured sound designer here on the site, Coll Anderson…

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Interview with Michael Bross

Monday, May 7, 2012

Michael Bross is an award winning composer, sound designer and audio director who has worked on such popular video game franchises as Oddworld, Ratchet and Clank and WWE…

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The Recordist’s Devil Dog

Wednesday, May 2, 2012

Frank Bry has released a new library called The Devil Dog. Introducing Dixie, a very special English Bull Terrier with an amazing vocal ability that is unlike anything…

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Racing Game Sound Study

Tuesday, May 1, 2012

A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of…

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