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Posted by on Apr 10, 2012 | 0 comments

Creating the sound for LA Noire

Kpow, the folks behind the audio design of 2011 hit LA Noire, have published an insightful analysis of the audio systems created in FMOD Designer and used in the game, illustrated by picture maps. The post also discusses how the team pursued the 1940’s aesthetic, and the care and attention used to construct the in-game  reverb definitions. The whole article can be viewed here on Kpow’s website.

This game was a massive undertaking. We put a lot of effort into making the audio detailed and realistic, with as much depth as we could.  As it was set in the 1940’s, we made sure everything was period specific, and sat well in the world.  All the interaction sounds were given texture and tactility, and made to sound “in the world”.  We used a lot of outboard gear to get that fat, rich, and occasionally old tube, broadcast equipment quality to many of the sound. We strived to provide a rich, varied and detailed audio representation of the world that was exciting and period specific, and we are incredibly happy with the result and the reception our work has garnered.

Creating The Sound For LA Noire

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