UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his article is below, and you can read the full article, with audio examples here Game audio is at an exciting turning point these days, not only do game makers realise the full potential of … [Read more...]
Archives for February 2012
Top 10 Game Audio Mistakes
[youtube]http://www.youtube.com/watch?v=WWR-j0Icfso[/youtube] Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on 'Top Ten Game Audio Mistakes', addressing misconception such as 'audio being a one person job', 'Audio is easy to integrate ' and 'Video game audio cliches' … [Read more...]
Recording Guns for BioShock Infinite: Parts Two and Three
The Irrational Games Insider Blog has posted parts two and three of their Audio team's experience of recording firearms for BioShock Infinite. In part two, the team discuss the sensations of firing live weaponry that they were aiming to capture, and in part three, briefly touch upon the designing/editing process. Part one of the blog can be viewed here … [Read more...]
Sylvain Lasseur Interview
Symbolic Sound has published on their blog called "the eight nerve", an interview with sound designer Sylvain Lasseur talking about his use of Kyma system and several aspects about his work. Sound designer Sylvain Lasseur is not just bi-coastal; he’s bi-contintental, working part time in Paris and part time in Los Angeles! We recently had a chance to ask him a few questions … [Read more...]
The Sound of “Hugo”
[vimeo]http://vimeo.com/36426777[/vimeo] In this exclusive SoundWorks Collection video profile, producer Michael Coleman sits down with the oscar nominated sound team of HUGO including co-supervising sound editor Philip Stockton, co-supervising sound editor Eugene Gearty, and re-recording mixer Tom Fleischman. Martin Scorsese’s adaptation of Brian Selznick’s award-winning … [Read more...]
Game Audio Podcast #15: Origin Stories and Getting In
In the latest episode of the Game Audio Podcast, the panel (which includes guests Shannon Potter [Sounddelux DMG], Kristen Quebe [Microsoft Games Studios] and Fryda Wolff [Turtle Rock Studios] ) discuss the varied entry routes taken by audio designers getting into the Games Industry, as well as discussion on the diversity in games studios. Listen to the podcast, or download it … [Read more...]
David Sonnenschein’s Sound Design for Pros Webinar Series
Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema and previous featured DS sound designer, David Sonnenschein, is offering another session in his Sound Design for Pros webinar series. The webinars begin Tuesday, February 14th, and continues for four weeks. To all sound designers, editors, directors, music composers: •Do you need to … [Read more...]