Q&A with the Audio Team of Journey

Tuesday, February 28, 2012

IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers…

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Game Audio Podcast #16: GDC 2012

Monday, February 27, 2012

A new episode of the Game Audio Podcast is now live. This edition features guests Kenneth Young (MediaMolecule)  and voice over artist DB Cooper discussing a wide range…

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Slow Motion Bullets

Sunday, February 26, 2012

Pretty cool blog post by Frank Bry on recording bullet passbys and impacts. There is a first time for everything and recording bullet pass bys and impacts was…

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Ren Klyce Interview

Sunday, February 26, 2012

With the Academy Awards just days away, we’ve started working on our Oscar pools and that got us to thinking: what is sound design, really? We know that…

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Interview with Nick Wiswell, Audio director of Turn 10

Sunday, February 26, 2012

The vehicle focused Track Time Audio blog has posted an interview with Turn 10′s and ex-Bizarre Creations Creative Audio Director Nick Wiswell,  covering the production of Forza Motorsport 4…

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Ideas in Sound Design: Deprivation and Barriers – Part 1

Wednesday, February 22, 2012

Cross-posting from personal blog. I’ve had two ideas take obsessive root in my brain recently. They’re not new concepts, nor are they new to me. My first introduction…

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On the Unification of the Sound Awards

Wednesday, February 22, 2012

With Oscar rearing his ugly head, and people again becoming obsessed with little gold statues, I thought it might be a good opportunity to start a discussion on…

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AudioGaming to launch AudioWeather plugin at GDC 2012

Wednesday, February 22, 2012

AudioGaming have unveiled their innovative plugin ‘AudioWeather‘ for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD’s Game Developers Conference booth…

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Antique Engines, New Library by Rabbit Ears Audio

Tuesday, February 21, 2012

Rabbit Ears Audio has released Antique Engines, a new library of 192k recordings of 11 different engines, including 9.63GB of sound data. REA_009 is a collection of stationary antique…

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All In The Mix – The Importance Of Real-Time Mixing In Video Games

Tuesday, February 21, 2012

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference…

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