Recording of the sound design panel at Moogfest 2011, with Richard Devine, Diego Stocco and Scott Martin Gershin. Moderated by Eric Persing. The recording is divided in 6 parts, which you can watch here. … [Read more...]
Archives for November 2011
Silence
"The ultimate metaphoric sound is silence. If you can get the film to a place with no sound where there should be sound, the audience will crowd that silence with sounds and feelings of their own making, and they will, individually, answer the question of, "Why is it quiet?" If the slope to silence is at the right angle, you will get the audience to a strange and wonderful … [Read more...]
Game Audio: Getting in
While this blog is usually reserved for Sound Designing and the Designing of Sound, a recent blog post by Samuel Justice titled: "Getting your first gig in the world of game audio" woke me from my sound bathed complacency and desperately urged me to put pen to...uhh...blog post. Readers of this stream of sound related goodness will be no stranger to the idea of getting in, … [Read more...]
Francis Ford Coppola Talks About the Evolution of Movie Sound
[youtube]http://www.youtube.com/watch?v=H-fNpE9vQJw[/youtube] As early as the Apocalypse Now movie in 1979 when Francis Ford Coppola and sound designer Walter Murch pioneered a quadraphonic sound system for the film tour, Coppola has made sound and audio technology an important part of filmmaking, including building a dedicated mixing facility, American Zoetrope. In 2010, under … [Read more...]
Harry Cohen Special: Opening Inglourious Basterds
I got Harry Cohen on the phone to talk about one of my favorite scenes, the opening of Inglourious Basterds. There's nothing big or over the top in this scene, it just an excellent example of subtle technique in support of the moment. In the course of the chat, we occasionally diverge into some interesting work-flow tangents. Hope you enjoy it. Designing Sound: The scene was … [Read more...]
Blastwave FX Sound Design Competition – Results & Webinar
Ric Viers will be announcing the winner of the Blastwave FX Halloween Sound Design Competition on Wednesday, November 30, 2011 during a free one hour webinar. The webinar will include a special lecture by Ric Viers on "How To Win A Sound Design Competition". An open question and answer session will follow the lecture. Register Here … [Read more...]
Harry Cohen Special: Collaborating with Oliver Stone and Quentin Tarantino
It’s still Harry Cohen’s month here at Designing Sound and now is the time to dig into two of Harry’s most celebrated collaborations: his prolific work with Quentin Tarantino and Oliver Stone. Harry has been an integral part of the Tarantino Sound Team since the first Kill Bill in 2003 and was the sound designer on Oliver Stone’s three latest films, World Trade Center, W. and … [Read more...]