Designing Sound

The Art and Technique of Sound Design

July’s issue of AudioMedia features several articles on game audio, including:

  • Martin Stig Andersen on the sound of “Limbo”
  • Richard Wentk talks with Valve’s audio team about the sound of “Portal 2″
  • Phil Kovats – Sound Matters
  • Niklas Hed on the sound and music of “Angry Birds”
  • Level Up – Loudness Standards for Games (feat Garry Taylor, Scott Selfon and Rob Bridgett)
  • Taking The Middle Ground – Brett Paterson of Firelight Technologies talks about the new look of FMOD

AudioMedia – July 2011

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