An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings:
New game designs based on audio analysis, sound effects generated at runtime with procedural audio, perceptual voice management, spectrally-informed mixing, audio shaders, content-aware audio tools: these are only a few examples of what an audio programmer could be working on and which is almost totally absent from our games and pipelines today.
While you’re there, why not explore the rest of the AltDevBlogADay Audio Posts
Also of interest:
Nicolas Fournel’s GDC 2011 Presentation – Procedural Audio Challenges & Opportunities