GameSpot has published an interview with Chris Sweetman, the audio director of Splash Damage’s upcoming sci-fi game “Brink“. He talks about his career and his role as an audio director/sound designer.
Splash Damage’s upcoming futuristic shooter looks to stands apart from other shooters by focusing on parkour-style movement along with gunplay. The gunplay is what falls into audio director Chris Sweetman’s territory, a role where all things related to audio must come together and not sound like a garbled mess. In this e-mail Q&A, Chris shares how he got into sound design and the work that went into making all of Brink’s weapons sound unique.
Read the interview here.
The “Brink” developer diary also has a feature on the sound of the game. Sweetman explains his approach to the game’s design and also the use of multiple perspective samples, detailed Foley and a granular system for the gun sounds. Read it here.