David Sonnenschein and Ric Viers are back again with "Secrets for Great Film Sound" webinar series. Learn the essential tools and techniques from the best in the business! How do you talk to the producer to get the gig in the first place? What kind of prep can you do with the script to keep under budget and get the best recordings? What gear and techniques do … [Read more...]
Archives for April 2011
Using Dropbox for Sharing Pro Tools Sessions Between a Group
Charles Deenen has published a useful guide on his site explaining how to setup Dropbox for sharing Pro Tools sessions quickly between a group of people, in the cloud. Dropbox allows you to work “virtually” in a group with Protools, sharing sessions almost instantly. However there are a few rules to follow during the workflow, to make this process smooth. The following is … [Read more...]
HOME THEATER GEEKS PODCAST interviews Sound Designer Erik Aadahl
Something tells me Erik "Transform-ed" his lunch break into a podcast session for this interview with Home Theater Geeks. Good Stuff. [youtube]http://www.youtube.com/watch?v=tCd1wW8M-0Q[/youtube] … [Read more...]
On GRM Tools 3, Part 1
A friend recently asked me what three plug-ins I would take with me on to the proverbial "desert island." Assuming I also packed a Macbook, a copy of Logic and an iLok updater, I told him my three plug-ins would be: Serato Pitch 'n Time TL|Space The GRM Tools I recently picked up the complete GRM Tools version 3 "Evolution" bundle, and here's my experience, along with … [Read more...]
Sound Design Challenge #9: A Walk On The Beach
This month's Sound Design Challenge is now live, and it's a game audio based challenge designed for even beginners to handle. It's a great learning opportunity if you're looking to get your feet wet. There's even an extended deadline this time around; a full two weeks. We have plans to migrate the Sound Design Challenge over here to Designing Sound in the future, but until … [Read more...]
Philosophy Behind Design: Stefan Strandberg
Bashandslash.com have published a fantastic sixty minute podcast with Stefan Strandberg, DICE audio director behind the Battlefield series. He talks about his design philosophy and looking at the bigger picture when designing and auralizing in context. This is a must listen even for those with limited interest in game audio. The team that built the soundscape in Battlefield … [Read more...]
Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms
[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]