Designing Sound

The Art and Technique of Sound Design

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011.

In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell.

Listen – GAP Episode #9

2 Responses

  1. Tom Todia

    As always guys, thanks for making these! I really wanted to go to GDC this year, but this audio wrap up is filling the void.

  2. Anton Woldhek

    Thanks Tom, thats what we aim for :)

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