Introduction to Game Audio: How Games are Different from Anything You've Worked On Before
SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents the opening session, Introduction to Game Audio: “How Games are Different from Anything You’ve Worked on Before”.
This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.