As a recurrent Gizmodo reader, was a very cool surprise to found this article published yesterday. A depth and really well done post about the sounds on comic-based films and the relationship with the original comics. Includes comments from sound designers Stephen Flick and Crag Berkey.
Superpower sounds can define a comic book hero as much as any form-fitting costume, and when a character is drafted to the silver screen the sound comes with him—but how do they bring these made-up sounds along?
A comic book artist invents a string of letters (mostly consonants) to simulate a fantastical sound. These sounds become indelibly linked to a particular character and ability—the THWIP of a slung web, the BAMF! of a teleporting blue mutant. But when the time comes for the movie adaptation, sound designers have to make these words that imitate sounds…into sounds. It’s not as easy as you’d think.
Chances are you’ve stumbled across (or even used) one or all of them at some point in your life. BAMF, SNIKT and THWIP have all become sonic staples in pop culture, part of our modern parlance, and definitely a part of the unceasing marketing machine that drives toy, book and movie sales. Breaking down how these onomatopoeias were sonically transposed from paper to film not only gives you an appreciation for the artists working in both mediums, but speaks to way even a simple sound can weasel its way into your auditory cortex.
Thanks to rene for sending us the link!