John Broomhall has published another of his interesting articles on the September’s issue of Develop Magazine, talking about collaboration and good relationship of game audio teams with other development disciplines.
For my money, this year’s Develop conference audio track provided yet another candid, informative and thought provoking set of talks.
Thanks to all the speakers, not just for their time and effort, but also for their attitude; a generous willingness to share from deep seams of experience wrought at the production coal-face – not just the successes, but the failures too. ‘Let me tell you how we got it wrong so you can avoid the same pitfalls’. And not just what’s been done to date either, but also revelations of future directions, fresh ideas and new thinking. Brilliant. This liberal dissemination of best practice and future practice can only be good for the overall advancement of excellence in game audio.
So why do people come and speak in this munificent way? Cynics might suggest self- promotion. Or perhaps these people have too much time on their hands?
Absolutely not. The fact is they’re passionate about game audio – whether sound designer, sound coder, composer, dialogue producer or audio manager. They actually care very much about what they do, get a buzz from working in the video games business, and love to share their passion and knowledge with people of a like mind.
All that actually characterises our entire game audio community. If you subscribe to the VGM email forum, which to a great extent envelops this community, you’ll know exactly what I mean.