Here's another interesting article published some years ago by Charles Maynes, this time on Gamasutra, talking about his approach on weapon sound effects recording and design. Some things have changed in Charles' process, but it's a worth reading anyway. Check: The romantic notion of sound design is what gets a lot people into film and game sound; that idea of creating sounds … [Read more...]
Archives for June 2010
Fail
"If you take the audience out of the film because of bad sound design, then you have failed as a sound designer. It’s just that simple." - David Lewis Yewdall … [Read more...]
Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 3] – “Twister” and “Starship Troopers”
These two films were a toss in the deep end of the pool for my sound editing career. Stephen Hunter Flick, who supervised both films through his sound house “Creative Cafe” had me as one of his staff editor /designers and being surrounded by titans of the film sound editing community, I have to say I was pretty much in awe most of the time. Since I am now writing this 13 years … [Read more...]
WTF: The "Inventor" of the Wilhelm Scream Takes a Shower
Check this funny video of an advertising campain from a spanish company of natural gas called "Gas Natural Fenosa". The guy says something like this: Have you heard about wilhelm scream? It appears in many films. I invented it, but it's time to retire. That's because I choose the "Duchas sin Gritos" (Showers without screams) plan from "Gas Natural Fenosa" with ten months of … [Read more...]
Game Audio at Gamefest 2010: Presentations and Recordings
Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now take it to the next level, and learn about the wide array of technologies currently available to create, develop, manipulate, and render dynamic and immersive sound for your titles … [Read more...]
Charles Maynes Special: Worldizing
Some years ago, MPEG published a very interesting article of Charles Maynes talking about his approach on the use of the worldizing technique: For some of us in sound and music circles, “worldizing” has long held a special sense of the exotic. Worldizing is the act of playing back a recording in a real-world environment, allowing the sound to react to that environment, and then … [Read more...]
Designing Sound has its Own Virtual Birthday Cake!
Andrew Spitz, who you may know as the admin and founder of Social Sound Design, and blogger at {sound+design} has cooked a virtual birthday cake for our first anniversary. One of my favorite blogs on sound design has just turned one! Happy birthday Designing Sound. Thank you Miguel Isaza and Jake Riehle for all your hard work. I hope there will be many more to come! As a … [Read more...]