Steinberg Nuendo 5 Now Shipping, with New ADR Toolset, New Video Engine, Better File Management and More

Monday, May 31, 2010

Steinberg has released the fifth version of his acclaimed post-production DAW solution, Nuendo. The new version has lots of new features, including: ADR Toolset – A new tool for…

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Jim Stout Special: Reader Questions

Monday, May 31, 2010

Below are the answers to all the questions that readers made to our fantastic May’s guest Jim Stout. Designing Sound Reader: Hey Jim, Just wanted to send a…

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The Approach of a Re-Recording Mixing Team

Monday, May 31, 2010

The May-June Issue of MPEG Magazine contains an interesting article about the different approaches of four re-recording mixing teams from Los Angeles and New York. The re-recording mixing…

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Jim Stout Special: Cool Software for Sound Design

Friday, May 28, 2010

Jim finishes his great special with another video, where he talks about his favorite software tools for sound design, answering several questions asked by the readers during this…

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Psychoacoustics of Non-linear Horror Sound and Music

Thursday, May 27, 2010

The Indepentent has published an interesting article talking about the psychoacoustics of non-linear horror sounds and music creations. Let’s read: It is probably the most scary scene in…

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"Social Sound Design" Keeps Growing: Workflows, Secret Weapons, Favorite Gear, Recording Stories and More

Thursday, May 27, 2010

Almost three months ago, I talked here about the release of a new site called Social Sound Design, created by Andrew Spitz. The concept was to provide a…

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Jim Stout Special: Designing Classic Video Game Sounds, Plus Making of Hollywood Edge’s “Game FX”

Wednesday, May 26, 2010

This time we have two videos. The first one is a video tutorial where Jim explain how to make classic video game sounds, and, in the second one,…

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"A NIGHTMARE ON ELM STREET" – Exclusive Interview with Andrew DeCristofaro, Michael Payne, and David Farmer

Wednesday, May 26, 2010

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Variation

Tuesday, May 25, 2010

“Sound comes to us over time. You don’t get a snapshot of sound. Therefore, what you notice with sound, the essential building block, is change.” – Gary Rydstrom

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Jim Stout Special: Making Monster Voices

Monday, May 24, 2010

In this video, Jim shows how he made monster voices using a Roland V-Synth GT and recordings.

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