Two years I went to the theater to see the spanish horror film "Rec" and (apart of jump from my seat many times) I realized about the very cool use of sound on the film. This year I saw Rec 2 and confirmed that, so I decide to ask some questions to the talented Oriol Tarragó, sound designer of both titles, and also interviewed by Jake some time ago, talking about another great … [Read more...]
Archives for April 2010
Tim Prebble's HISS and a ROAR, A Solid Model of Sound Effects Distribution in the Web 2.0 Era
Times are changing fast and technology always changes the way you see things everyday. Well, the way you buy those things also changes. This time let's talk about sound effects libraries. The Internet has also changed the way we can get libraries and sound effects quickly, even free, open source and with all kind of licenses. I often see people talking about the highly price … [Read more...]
Chuck Russom Special: Recording Dry Ice
Dry ice is a lot of fun to use for making noise. Touching metal objects to a block of dry ice creates some really cool squealing/whistling/screeching sounds. This is because the metal surface is much warmer than the dry ice and it causes the dry ice to quickly turn to gas. Some of the gas is momentarily trapped between the two surfaces, and when released through a small … [Read more...]
Audio Implementation Greats #7: Physics Audio [Part 2]
In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game Developers Conference and then take a brief look towards where these techniques may be headed. UNLEASH THE KRAKEN In Star Wars: The Force Unleashed we were working with two physics … [Read more...]
Chuck Russom Special: God of War I & II [Exclusive Interview]
Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]
Painting
"Each and every sound is nothing more than a collection of frequencies that change over time. You can use these frequencies like paint, combining them to make new colors." -Erik Aadahl … [Read more...]
Chuck Russom Special: Gun Recording Guide
Introduction Of all the things that I have done in my career, I get more questions about gun recording than anything else. Recording guns is an exciting experience and it takes a lot of planning and quite a bit of money to pull off correctly. Often I am asked why someone should consider recording guns for ªa project. Here are my feelings on gun recording: Libraries don’t … [Read more...]