George Spanos has created another fantastic article on Game Sound Design, talking about creativity, covering common problems and different ways to get inspiration and constantly improve your creative ideas.
Inspiration is a very mercurial event. One cannot control the moments of inspiration that occur or when those moments will happen. Some believe that with more work comes more inspiration but that is not the whole story. While hard work will make you a better game sound designer it can often burn you out, especially by the end of a project. You become so immersed in the task at hand that quite often you are not open to new ideas or are simply too bogged down to stop and think. The key is to always be open and receptive. While we as sound designers are expected to function on two levels -creative and technical- remembering to think outside of the box is also crucial. But how do you force yourself to think outside of the box? Can the creative process be controlled? Or must one set up an environment for creativity to take place and hopefully inspire?
There are many ways to jump start your creativity and we’ll explore some of them in detail below.