Blaswave FX has recently released BUGS!, a new SFX library featuring 700 sound effects recorded from all kind of insects, forest ambiences, etc. In the video you can see Blastwave FX's CEO Ric Viers talking about the library and how it was recorded. Blastwave FX brings you Bugs!, a creepy crawling collection that will infest your productions! With Bugs!, you get 700 sound … [Read more...]
Archives for April 2010
Chuck Russom Special: Reader Questions
So, Chuck Russom Special has come to the end. Many thanks to Chuck for sharing his fantastic stuff with the community and thanks to the readers who participated in the month. Here're the answers to his questions: Wow, the month of April just flew by! I want to thank Designing Sound for hosting me this month. I also want to thank the readers for putting up with my ramblings! … [Read more...]
New Post Pros in the Waves Team
Waves has added new profiles of post-production professionals to his "Artists Team". Hope to see new ideas coming from this relationships! “I've been using Waves plugins extensively for over 10 years. I used to haul around a rack full of gear we used to refer to as ‘The Bigulator.’ Waves was a critical piece of the puzzle to finally allow me to work entirely in-the-box. Aside … [Read more...]
Chuck Russom Special: Gun Sound Design
I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on my gun sound design has not come in the studio, but on the gun range. I’ve shot a lot of guns. … [Read more...]
Loved Ones
"We know in post production you’re in a very tough business that takes a lot of sacrifice of your time and energy. I’ve never fully solved this problem, but I’ve learned over the years that you have to make time for your loved ones." - Ben Burtt … [Read more...]
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]
The Sound Design of "Splinter Cell: Conviction"
WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game. … [Read more...]