Monthly Archives: February 2010
Whoosh!
by Jake Riehle
Charles Deenen Special: Experienced Sound
by Miguel Isaza
Audio Implementation Greats #3: Crackdown – Realtime Worlds
by Damian Kastbauer
Interview with Vance Dylan
by Miguel Isaza
The Next Big Steps in Game Sound Design
by Miguel Isaza
Your Questions to Charles Deenen
by Miguel Isaza
More “Avatar” Sound: In-Depth Sound Profile with Chris Boyes
by Miguel Isaza