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	<title>Comments on: Charles Deenen Special: &#8220;Need For Speed&#8221; [Exclusive Interview]</title>
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	<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>By: gazowi pieprzowemu</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-40381</link>
		<dc:creator>gazowi pieprzowemu</dc:creator>
		<pubDate>Wed, 11 May 2011 14:51:45 +0000</pubDate>
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		<description>Quite superior article. We basically discovered an individual&#039;s web page together with desired that will declare the fact that We have seriously liked studying an individual&#039;s blog site together with discussions. Anyways I’ll get following an individual&#039;s provide for together with That i intend that will study an individual&#039;s blog site for a second time.</description>
		<content:encoded><![CDATA[<p>Quite superior article. We basically discovered an individual&#8217;s web page together with desired that will declare the fact that We have seriously liked studying an individual&#8217;s blog site together with discussions. Anyways I’ll get following an individual&#8217;s provide for together with That i intend that will study an individual&#8217;s blog site for a second time.</p>
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		<title>By: Letter Tray :</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-12266</link>
		<dc:creator>Letter Tray :</dc:creator>
		<pubDate>Sun, 24 Oct 2010 17:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2671#comment-12266</guid>
		<description>would you believe that i played Need For Speed almost 24 hours a day for about a week, this is a very addictive game`&quot;;</description>
		<content:encoded><![CDATA[<p>would you believe that i played Need For Speed almost 24 hours a day for about a week, this is a very addictive game`&#8221;;</p>
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		<title>By: matt sima</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-9664</link>
		<dc:creator>matt sima</dc:creator>
		<pubDate>Tue, 17 Aug 2010 23:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2671#comment-9664</guid>
		<description>I am a big fan and own every NFS title.  I even made a racing cockpit with the G25 racing wheel.  My favorite title is NFS Pro Street and the sound in that game is the most realistic of any console racing game out there!  I Still play it becaouse of that.  Engine sounds in NFS Shift on the other hand are way to loud and distorted. You say &quot;The goal is that users won’t notice audio&quot; Sound sweeteners? yea right!  Playing it on the higher end 5.1 surround systems really just ruins the game. Engine sounds are ruined by the distortion.  The engine sounds in NFS Shift gives me a headache! Please don&#039;t use the Synth/Sweetners as you call it on future titles please.  You took sound quality that was truly phenomenal and flushed it down the toilet.  Thank you! end rant :)</description>
		<content:encoded><![CDATA[<p>I am a big fan and own every NFS title.  I even made a racing cockpit with the G25 racing wheel.  My favorite title is NFS Pro Street and the sound in that game is the most realistic of any console racing game out there!  I Still play it becaouse of that.  Engine sounds in NFS Shift on the other hand are way to loud and distorted. You say &#8220;The goal is that users won’t notice audio&#8221; Sound sweeteners? yea right!  Playing it on the higher end 5.1 surround systems really just ruins the game. Engine sounds are ruined by the distortion.  The engine sounds in NFS Shift gives me a headache! Please don&#8217;t use the Synth/Sweetners as you call it on future titles please.  You took sound quality that was truly phenomenal and flushed it down the toilet.  Thank you! end rant :)</p>
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		<title>By: Mia Johnson</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-8794</link>
		<dc:creator>Mia Johnson</dc:creator>
		<pubDate>Tue, 27 Jul 2010 04:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2671#comment-8794</guid>
		<description>i play Need For Speed all night long, this game is really cool and very addictive.--*</description>
		<content:encoded><![CDATA[<p>i play Need For Speed all night long, this game is really cool and very addictive.&#8211;*</p>
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		<title>By: Aiden Thompson</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-8037</link>
		<dc:creator>Aiden Thompson</dc:creator>
		<pubDate>Wed, 30 Jun 2010 13:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2671#comment-8037</guid>
		<description>Need For Speed is the best game that i have ever played.;&#039;;</description>
		<content:encoded><![CDATA[<p>Need For Speed is the best game that i have ever played.;&#8217;;</p>
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		<title>By: SR22 Insurance</title>
		<link>http://designingsound.org/2010/02/charles-deenen-special-need-for-speed-exclusive-interview/#comment-3836</link>
		<dc:creator>SR22 Insurance</dc:creator>
		<pubDate>Mon, 15 Mar 2010 02:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2671#comment-3836</guid>
		<description>And the efforts have payed off as many of its effects are &quot;considered the most realistic&quot; of any game</description>
		<content:encoded><![CDATA[<p>And the efforts have payed off as many of its effects are &#8220;considered the most realistic&#8221; of any game</p>
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