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	<title>Comments on: Audio Implementation Greats #4: De&#8217; Bug and the Tale of the DSP Sound-Bomb</title>
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	<link>http://designingsound.org/2010/02/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>By: Game Audio Rewind: 2010 &#124; Play SenseiPlay Sensei</title>
		<link>http://designingsound.org/2010/02/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/#comment-20155</link>
		<dc:creator>Game Audio Rewind: 2010 &#124; Play SenseiPlay Sensei</dc:creator>
		<pubDate>Wed, 05 Jan 2011 07:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2715#comment-20155</guid>
		<description>[...] Greats #6: Physics Audio [Part 1]Audio Implementation Greats #5: Ambient – The Hills are AliveAudio Implementation Greats #4: De’ Bug and the DSP Sound-BombAudio Implementation Greats #3: Crackdown – Realtime WorldsAudio Implementation Greats #2: Audio [...]</description>
		<content:encoded><![CDATA[<p>[...] Greats #6: Physics Audio [Part 1]Audio Implementation Greats #5: Ambient – The Hills are AliveAudio Implementation Greats #4: De’ Bug and the DSP Sound-BombAudio Implementation Greats #3: Crackdown – Realtime WorldsAudio Implementation Greats #2: Audio [...]</p>
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		<title>By: Tom@fullsail</title>
		<link>http://designingsound.org/2010/02/audio-implementation-greats-4-de-bug-and-the-tale-of-the-dsp-sound-bomb/#comment-3355</link>
		<dc:creator>Tom@fullsail</dc:creator>
		<pubDate>Wed, 24 Feb 2010 17:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2715#comment-3355</guid>
		<description>Another great article on implementation, thanks Damian. The Low Pass Filter on the bomb is a simple idea, but very well done. How quickly the LPF opens and closes could make or break even something the effect.</description>
		<content:encoded><![CDATA[<p>Another great article on implementation, thanks Damian. The Low Pass Filter on the bomb is a simple idea, but very well done. How quickly the LPF opens and closes could make or break even something the effect.</p>
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