Charles Deenen Special: Reader Questions
Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I ... read more.
Charles Deenen Special: 100 Whooshes in 2 Minutes
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it ... read more.
Planning for Feedback in Video Game Audio Production
Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from ... read more.
How to Judge the Best Sound Editing Oscar
As the Academy Awards approach, Skip Lievsay expalins at Slate V what goes into great sound editing. Via: FilmSound Daily read more.
Charles Deenen Special: Car Recording Guide
The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver ... read more.
The Sound of “BioShock 2″
Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I've played this year. I recommend to watch the rest of "Art of the Game" parts. Really cool stuff there! Soon I'll be posting more info about the sound design of ... read more.
Audio Implementation Greats #4: De’ Bug and the Tale of the DSP Sound-Bomb
At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies and exposed those in attendance to a Project Gotham Racing 3 debug build which allowed audio designers to visualize the parameters of ... read more.
Games Meet Films: What the Two Industries Can Learn From Each Other
Here is an interesting video from an event called "Games Meet Films" with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group). They talk about the audio production process on games and films ... read more.
Charles Deenen Special: “Need For Speed” [Exclusive Interview]
For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what ... read more.
Backstage Interviews with the Winners of the MPSE Golden Reel Awards 2010
SoundWorks Collection has published more than 15 videos featuring backstage interviews and recipient videos with the winners of the MPSE Golden Reel Awards 2010. Check some of them: read more.






