Charles Deenen Special: Reader Questions
Saturday, February 27, 2010
Here are the answers to the questions you made to Charles Deenen. Even if you don’t made any question to him, you could find really great infromation related…
Here are the answers to the questions you made to Charles Deenen. Even if you don’t made any question to him, you could find really great infromation related…
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I’ve always tried to come up with some quick automated ways….
Rob Bridgett has published a new and interesting article on Gamasutra. Let’s read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative…
As the Academy Awards approach, Skip Lievsay expalins at Slate V what goes into great sound editing. Via: FilmSound Daily
Check this nice video featuring Audio Lead Michael Kamper talking about the sound of BioShock 2, one he best games I’ve played this year. I recommend to watch…
At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies…
Here is an interesting video from an event called “Games Meet Films” with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis…
For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the…
SoundWorks Collection has published more than 15 videos featuring backstage interviews and recipient videos with the winners of the MPSE Golden Reel Awards 2010. Check some of them:
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