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	<title>Comments on: Audio Implementation Greats #2: Audio Toolsets [Part 2]</title>
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	<link>http://designingsound.org/2010/01/audio-implementation-greats-2-audio-toolsets-part-2/</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>By: Reading Digest: The Late 80s/Early 90s Strike Back Edition &#171; Dead Homer Society</title>
		<link>http://designingsound.org/2010/01/audio-implementation-greats-2-audio-toolsets-part-2/#comment-46556</link>
		<dc:creator>Reading Digest: The Late 80s/Early 90s Strike Back Edition &#171; Dead Homer Society</dc:creator>
		<pubDate>Fri, 10 Jun 2011 21:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2390#comment-46556</guid>
		<description>[...] Audio Implementation Greats #2: Audio Toolsets [Part 2] – This is pretty much for audiophiles only, but if you scroll to the bottom here you can see some screen grabs from a presentation EA games gave about the sound design of The Simpsons Game.&#160; There’s even a link to download their actual Power Point file.&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Audio Implementation Greats #2: Audio Toolsets [Part 2] – This is pretty much for audiophiles only, but if you scroll to the bottom here you can see some screen grabs from a presentation EA games gave about the sound design of The Simpsons Game.&#160; There’s even a link to download their actual Power Point file.&#160; [...]</p>
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		<title>By: Designing Sound &#187; Audio Implementation Greats #8: Procedural Audio Now</title>
		<link>http://designingsound.org/2010/01/audio-implementation-greats-2-audio-toolsets-part-2/#comment-11604</link>
		<dc:creator>Designing Sound &#187; Audio Implementation Greats #8: Procedural Audio Now</dc:creator>
		<pubDate>Fri, 24 Sep 2010 18:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2390#comment-11604</guid>
		<description>[...] define exactly what implementation and technical sound design is right now. This is not to say that proprietary toolsets shouldn&#8217;t exist when necessary, but that our drive to stay proprietary is holding us [...]</description>
		<content:encoded><![CDATA[<p>[...] define exactly what implementation and technical sound design is right now. This is not to say that proprietary toolsets shouldn&#8217;t exist when necessary, but that our drive to stay proprietary is holding us [...]</p>
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		<title>By: Wwise – WaveWorks Interactive Sound Engine &#171; bornThinkers</title>
		<link>http://designingsound.org/2010/01/audio-implementation-greats-2-audio-toolsets-part-2/#comment-8807</link>
		<dc:creator>Wwise – WaveWorks Interactive Sound Engine &#171; bornThinkers</dc:creator>
		<pubDate>Tue, 27 Jul 2010 15:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2390#comment-8807</guid>
		<description>[...] Jonathan Fish is a Lead Audio Designer at Electronic Arts and has been going through some of the Audio Implementation software being used in the Industry. We recently went through the following article: Audio Implementation Greats #2: Audio Toolsets [...]</description>
		<content:encoded><![CDATA[<p>[...] Jonathan Fish is a Lead Audio Designer at Electronic Arts and has been going through some of the Audio Implementation software being used in the Industry. We recently went through the following article: Audio Implementation Greats #2: Audio Toolsets [...]</p>
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		<title>By: Shakaama Live: Game Review: Star Trek Online &#124; STMMO.info</title>
		<link>http://designingsound.org/2010/01/audio-implementation-greats-2-audio-toolsets-part-2/#comment-2849</link>
		<dc:creator>Shakaama Live: Game Review: Star Trek Online &#124; STMMO.info</dc:creator>
		<pubDate>Sat, 30 Jan 2010 03:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2390#comment-2849</guid>
		<description>[...] Designing Sound » Audio Implementation Greats #2: Audio Toolsets &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing Sound » Audio Implementation Greats #2: Audio Toolsets &#8230; [...]</p>
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