• Home
  • quotex entra quotex trading platform legitimacy reviews quotex withdrawal time in india quotex helpline chat quotex indonesia quotex signal app is quotex is forex trading quotex. login
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Archives for January 2010

Richard Devine Special: Making Of Hollywood Edge's Mechanical Morph

January 29, 2010 by Miguel Isaza

Richard Devine, Josh Kay and Jim Stout are creating a new sample library for The Hollywood Edge, called Mechanical Morph. Let's check some exclusive images, videos and info from the making of. … [Read more...]

Avatar: Creating The World of Pandora – Sound Design and Score

January 29, 2010 by Miguel Isaza

Avatar again? Yes. This time on a video with some general info about the sound design and score of the film. Sound design was key in making Pandora a believable, unique world. Sound editor Christopher Boyes explains how real-world sounds were manipulated in such a way as to make them unique to Avatar's world. More Avatar @ Designing Sound Via Wired … [Read more...]

Sound Waves: Listening to The Universe; Dane A. Davis and The Sound of "The Last Mimzy"

January 28, 2010 by Miguel Isaza

Check this fantastic featurette on the sound of "The Last Mimzy", with sound designer Dane A. Davis and some professors and physicists talking about some aspects of the movie and great info about the perception of sound. … [Read more...]

Audio Implementation Greats #2: Audio Toolsets [Part 2]

January 27, 2010 by lostchocolatelab

Developer created proprietary toolsets continue to provide a vital form of audio integration in the industry, especially in cases where the gameplay specific features need to be exposed and interacted with at a deeper level than what comes “out of the box” with most middleware. In the days before robust audio middleware toolsets this may have been the only way to get past the … [Read more...]

New Tutorials on “Sound Re-Design for Film” by Nick Maxwell

January 27, 2010 by Miguel Isaza

As many of us know, "re-design" the best way to show your sound design skills when you haven't worked on a project yet. Just download a video (trailer, animation, gameplay) in a good quality, delete all the sound there and start making your own. When you're showing your reel, do not forget to clarify that you have modified the original material and only use it for demonstration … [Read more...]

Richard Devine Special: Studio Tour [Part 2]

January 26, 2010 by Miguel Isaza

There are a lot of people interested on the gear of Richard, so here is some porn. The second part of the tour on Richard Devine's studio, this time with his toys, recording stuff and software...  If you want to know more about the gear, and how Richard use it, remember to make your questions. Rciahrd Devine: "These photos are taken from AIA university studio for our session … [Read more...]

Test FMOD Sounds on the iPhone Simulator

January 25, 2010 by Miguel Isaza

Engine Audio has launched a new free application to test custom FMOD soundbanks on the iPhone Simulator. We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator. Firelight Technologies, creators of the FMOD engine, provides great … [Read more...]

Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in