Richard Devine, Josh Kay and Jim Stout are creating a new sample library for The Hollywood Edge, called Mechanical Morph. Let’s check some exclusive images, videos and info from the making of.Read More
Avatar again? Yes. This time on a video with some general info about the sound design and score of the film.
Sound design was key in making Pandora a believable, unique world. Sound editor Christopher Boyes explains how real-world sounds were manipulated in such a way as to make them unique to Avatar’s world.
Via WiredRead More
Check this fantastic featurette on the sound of “The Last Mimzy”, with sound designer Dane A. Davis and some professors and physicists talking about some aspects of the movie and great info about the perception of sound.Read More
Developer created proprietary toolsets continue to provide a vital form of audio integration in the industry, especially in cases where the gameplay specific features need to be exposed and interacted with at a deeper level than what comes “out of the box” with most middleware. In the days before robust audio middleware toolsets this may have been the only way to get past the basic “Play Sound” functionality of an audio engine and pull off amazing feats of groundbreaking interactive audio.
Because of the nature of game development and custom technology, there is not a lot of information made publicly available regarding these tools, and what has been exposed is usually little more than a screen shot or casual mention in a larger article regarding a specific titles sound. In most cases additional links and information have been provided in an attempt to gain a clearer picture of their uses, and what is available may be of value to those who might be involved with tool creation and especially those who are attempting to understand some of the additional esoteric aspects of audio implementation that have developed over time. While this is not a comprehensive look at proprietary toolsets through the years, it is an attempt to survey the landscape of what is known.Read More
As many of us know, “re-design” the best way to show your sound design skills when you haven’t worked on a project yet. Just download a video (trailer, animation, gameplay) in a good quality, delete all the sound there and start making your own. When you’re showing your reel, do not forget to clarify that you have modified the original material and only use it for demonstration purposes.
Nick Maxwell has several sound design tutorials on Ableton Live, mostly focused on music sound design, but he’s also making a new reel on sound design for visual media, re-designing film trailers and making his own sounds there. He has launched a new series of fre tutorials on sound design for film, documenting all the process and giving some sound design tips. Stay tuned for the next videos!Read More