<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Make your questions to Rob Bridgett!</title>
	<atom:link href="http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/feed/" rel="self" type="application/rss+xml" />
	<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Wed, 23 May 2012 23:36:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: Carlos Chávez Aramburu</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1684</link>
		<dc:creator>Carlos Chávez Aramburu</dc:creator>
		<pubDate>Sun, 06 Dec 2009 21:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1684</guid>
		<description>&lt;p&gt;Hello Rob&lt;/p&gt;
&lt;p&gt;im an electronic music composer and i want to make the leap from that to a professional sound designer, im a complete geek in digital sound synthesis, my question is probably dumb but im curious in where should i look to become a professional sound designer not just a geek. what subjects should i master.&lt;/p&gt;
&lt;p&gt;are there any institutions that teach sound design as a career?&lt;/p&gt;
&lt;p&gt;what were the steps you took to land your first job and consider yourself a sound designer.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hello Rob</p>
<p>im an electronic music composer and i want to make the leap from that to a professional sound designer, im a complete geek in digital sound synthesis, my question is probably dumb but im curious in where should i look to become a professional sound designer not just a geek. what subjects should i master.</p>
<p>are there any institutions that teach sound design as a career?</p>
<p>what were the steps you took to land your first job and consider yourself a sound designer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Designing Sound &#187; Your questions to Andrew Lackey!</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1683</link>
		<dc:creator>Designing Sound &#187; Your questions to Andrew Lackey!</dc:creator>
		<pubDate>Sun, 06 Dec 2009 20:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1683</guid>
		<description>[...] a comment on this [...]</description>
		<content:encoded><![CDATA[<p>[...] a comment on this [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LostChocolateLab</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1431</link>
		<dc:creator>LostChocolateLab</dc:creator>
		<pubDate>Thu, 26 Nov 2009 04:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1431</guid>
		<description>&lt;p&gt;Hey Rob,&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;It&#039;s been great having you in the spotlight this month, kudos to Designing Sound for pulling together an epic set of articles.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;In your recent article on the role of the Audio Director you spent a fair amount of time discussing implementation and the recently adopted title of &quot;Technical Sound Designer&quot; as someone who spends 80% or more of their time working on implementation and sound defects.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;It seems like, in the not too long ago past, that implementation was seen as a &quot;stepping stone&quot; for Sound Designers or Musician&#039;s to get their foot in the door in order to eventually move &quot;up&quot; to Sound Design or Music.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;I&#039;m curious as to whether you feel that the Technical Sound Design role has gained traction across the industry as it&#039;s own specialization?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Are there aspects of game audio that you wish would get more attention from professionals on the development (non-audio) side?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Are there any techniques or technologies for interactive sound that you would like to see more of/ used more often across the industry?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Care to share any visions of the future for game sound?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Steady on,&lt;/p&gt;
&lt;p&gt;-damian&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hey Rob,</p>
<p> </p>
<p>It&#8217;s been great having you in the spotlight this month, kudos to Designing Sound for pulling together an epic set of articles.</p>
<p> </p>
<p>In your recent article on the role of the Audio Director you spent a fair amount of time discussing implementation and the recently adopted title of &#8220;Technical Sound Designer&#8221; as someone who spends 80% or more of their time working on implementation and sound defects.</p>
<p> </p>
<p>It seems like, in the not too long ago past, that implementation was seen as a &#8220;stepping stone&#8221; for Sound Designers or Musician&#8217;s to get their foot in the door in order to eventually move &#8220;up&#8221; to Sound Design or Music.</p>
<p> </p>
<p>I&#8217;m curious as to whether you feel that the Technical Sound Design role has gained traction across the industry as it&#8217;s own specialization?</p>
<p> </p>
<p>Are there aspects of game audio that you wish would get more attention from professionals on the development (non-audio) side?</p>
<p> </p>
<p>Are there any techniques or technologies for interactive sound that you would like to see more of/ used more often across the industry?</p>
<p> </p>
<p>Care to share any visions of the future for game sound?</p>
<p> </p>
<p>Steady on,</p>
<p>-damian</p>
<p> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vince</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1094</link>
		<dc:creator>Vince</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1094</guid>
		<description>&lt;p&gt;Hi Rob,

I was wondering how QA (Quality Assurance) fits into your production/development pipeline? Thanks!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hi Rob,</p>
<p>I was wondering how QA (Quality Assurance) fits into your production/development pipeline? Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Todia</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1079</link>
		<dc:creator>Tom Todia</dc:creator>
		<pubDate>Sun, 08 Nov 2009 23:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1079</guid>
		<description>&lt;p&gt;I teach interactive audio in a recording program, and I have some students that have borderline genius levels of potential. Advice from a pro is both inspirational and practical.&lt;/p&gt;
&lt;p&gt;What would you say to the students that are just graduating, and want to know how to break into the game audio production world. What kind of demo should they have (to stand out), and how should they approach contacting development teams?&lt;/p&gt;
&lt;p&gt;Thank you so much for your time!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I teach interactive audio in a recording program, and I have some students that have borderline genius levels of potential. Advice from a pro is both inspirational and practical.</p>
<p>What would you say to the students that are just graduating, and want to know how to break into the game audio production world. What kind of demo should they have (to stand out), and how should they approach contacting development teams?</p>
<p>Thank you so much for your time!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Create Digital Music &#187; A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1077</link>
		<dc:creator>Create Digital Music &#187; A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett</dc:creator>
		<pubDate>Sun, 08 Nov 2009 19:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1077</guid>
		<description>[...] Ask your own questions [...]</description>
		<content:encoded><![CDATA[<p>[...] Ask your own questions [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deaq</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1067</link>
		<dc:creator>Deaq</dc:creator>
		<pubDate>Sun, 08 Nov 2009 00:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1067</guid>
		<description>&lt;p&gt;oh, and 1 more thing, I want to write music and create sound effects for games, do you have any tips for me regarding  jobs, how much samples do I need when searching for a job?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;p&gt;-Deaq&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>oh, and 1 more thing, I want to write music and create sound effects for games, do you have any tips for me regarding  jobs, how much samples do I need when searching for a job?</p>
<p> </p>
<p>Thanks</p>
<p>-Deaq</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deaq</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-1066</link>
		<dc:creator>Deaq</dc:creator>
		<pubDate>Sun, 08 Nov 2009 00:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-1066</guid>
		<description>&lt;p&gt;Hello&lt;/p&gt;
&lt;p&gt;I have a (or a few) question for you&lt;/p&gt;
&lt;p&gt;What techniques do you use for designing sounds? Using synths or recording sounds from landscapes etc? or maybe both?&lt;/p&gt;
&lt;p&gt;How long do you spend on making a particular sound, say a bullet firing from a gun?&lt;/p&gt;
&lt;p&gt;How much does the work flow differ from movie effect?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>I have a (or a few) question for you</p>
<p>What techniques do you use for designing sounds? Using synths or recording sounds from landscapes etc? or maybe both?</p>
<p>How long do you spend on making a particular sound, say a bullet firing from a gun?</p>
<p>How much does the work flow differ from movie effect?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Designing Sound &#187; Rob Bridgett Special: Exclusive Interview</title>
		<link>http://designingsound.org/2009/11/make-your-questions-to-rob-bridgett/#comment-998</link>
		<dc:creator>Designing Sound &#187; Rob Bridgett Special: Exclusive Interview</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1008#comment-998</guid>
		<description>[...] Do you want to make some questions to Rob? Just send your questions! More info here [...]</description>
		<content:encoded><![CDATA[<p>[...] Do you want to make some questions to Rob? Just send your questions! More info here [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

