Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game ... read more.

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A Bug’s Life – Sound Design

Did you want more YouTube goodies? Check this two videos, with Gary Rydstrom talking about the Sound Design of "A Bug's Life" and giving examples about the sound effects created for this awesome Pixar's animated film. A Bug's Life at IMDb read more.

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Rob Bridgett Special: Prototype [Exclusive Interview]

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late ... read more.

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Creating the Sound Effects of Shatter

Jeramiah Ross sent me nice info about the sound effects creation for the amaizng brick-breaking game Shatter (PS3). Jeramiah was the lead sound designer for the game and he explain the process and techniques used to create the sound effects for the game, let's read: Jeramiah : When I think back on ... read more.

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Audiokinetic Releases a New Version of Wwise and a New Pricing Structure

Audiokinetic Inc. released today the latest version of Wwise (2009.3) introducing new features and enhancements, Audiokinetic also unveiled a new pricing structure that will allow customers to save up to 20% on purchase of the company’s product families. New features and enhancements: McDSP effects: ML1 and FutzBox Peak meters on limiter effects Vorbis: major ... read more.

Related: , , , , , . Comments 0. By Miguel. 2009-Nov-26@08:16.

New Website with Podcasts for Game Audio Professionals

Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be talking about industry news, have discussions with interesting guests and also be listening to some games. They'll be launching a podcast every 2 ... read more.

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Randy Thom and the Sound Design of Forrest Gump

More goodies from my YouTube bookmarks. Check this five videos with Randy Thom talking about the sound design of the amazing Forrest Gump. Don't forget to read the article about Forrest Gump on the Randy Thom Special. Part 1/5 Part 2/5 read more.

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Rob Bridgett Special: Designing a Game for Sound

Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom's superb article 'Designing a Movie for Sound' which can be found on the film sound website. Much of what Randy talks about in that article can very easily be applied to games production, however I always ... read more.

Related: , , , , , , . Comments 0. By Miguel. 2009-Nov-24@12:35.

The Sound Design of Jurassic Park

Another great video via thesoundguys at YouTube, this time about the sound design of Jurassic Park with comments by Gary Rydstrom, Steven Spielberg, and Chris Boyes. Additionally, don't forget to read the article about Jurassic Park sound on the Gary Rydstrom Special. read more.

Related: , , , , , , , . Comments 4. By Miguel. 2009-Nov-24@11:00.

How to Effectively Direct Actors

George Spanos has published a new interesting article at his website Game Sound Design, covering several points about Directing Actor Sessions. Voice direction is definitely not a task for the under-prepared. It requires a lot of patience, empathy, and as much experience as possible to get it right. Some of the ... read more.

Related: , , , , , . Comments 0. By Miguel. 2009-Nov-24@08:46.

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