The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game Sound Designers 1. In-house or Freelance? Perhaps one of the most fundamental things to decide is … [Read more...]
Archives for November 2009
A Bug's Life – Sound Design
Did you want more YouTube goodies? Check this two videos, with Gary Rydstrom talking about the Sound Design of "A Bug's Life" and giving examples about the sound effects created for this awesome Pixar's animated film. A Bug's Life at IMDb … [Read more...]
Rob Bridgett Special: Prototype [Exclusive Interview]
Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]
Creating the Sound Effects of Shatter
Jeramiah Ross sent me nice info about the sound effects creation for the amaizng brick-breaking game Shatter (PS3). Jeramiah was the lead sound designer for the game and he explain the process and techniques used to create the sound effects for the game, let's read: Jeramiah : When I think back on it, It was a really fun job to take on. I had spent over a year creating the … [Read more...]
Audiokinetic Releases a New Version of Wwise and a New Pricing Structure
Audiokinetic Inc. released today the latest version of Wwise (2009.3) introducing new features and enhancements, Audiokinetic also unveiled a new pricing structure that will allow customers to save up to 20% on purchase of the company’s product families. New features and enhancements: McDSP effects: ML1 and FutzBox Peak meters on limiter effects Vorbis: major memory … [Read more...]
New Website with Podcasts for Game Audio Professionals
Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be talking about industry news, have discussions with interesting guests and also be listening to some games. They'll be launching a podcast every 2 weeks. "I invite all of you part of the game audio community and those … [Read more...]
Randy Thom and the Sound Design of Forrest Gump
More goodies from my YouTube bookmarks. Check this five videos with Randy Thom talking about the sound design of the amazing Forrest Gump. Don't forget to read the article about Forrest Gump on the Randy Thom Special. Part 1/5 Part 2/5 … [Read more...]




