Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
Monday, November 30, 2009
The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob….
The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob….
Did you want more YouTube goodies? Check this two videos, with Gary Rydstrom talking about the Sound Design of “A Bug’s Life” and giving examples about the sound…
Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell…
Jeramiah Ross sent me nice info about the sound effects creation for the amaizng brick-breaking game Shatter (PS3). Jeramiah was the lead sound designer for the game and…
Audiokinetic Inc. released today the latest version of Wwise (2009.3) introducing new features and enhancements, Audiokinetic also unveiled a new pricing structure that will allow customers to save…
Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be…
More goodies from my YouTube bookmarks. Check this five videos with Randy Thom talking about the sound design of the amazing Forrest Gump. Don’t forget to read the…
Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom’s superb article ‘Designing a Movie for Sound’ which can be found on the…
Another great video via thesoundguys at YouTube, this time about the sound design of Jurassic Park with comments by Gary Rydstrom, Steven Spielberg, and Chris Boyes. Additionally, don’t…
George Spanos has published a new interesting article at his website Game Sound Design, covering several points about Directing Actor Sessions. Voice direction is definitely not a task…
Recent Comments