<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Producing Dialogue for Video Games</title>
	<atom:link href="http://designingsound.org/2009/10/producing-dialogue-for-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://designingsound.org/2009/10/producing-dialogue-for-video-games/</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Wed, 23 May 2012 23:36:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>By: flight pro sim</title>
		<link>http://designingsound.org/2009/10/producing-dialogue-for-video-games/#comment-9856</link>
		<dc:creator>flight pro sim</dc:creator>
		<pubDate>Sun, 22 Aug 2010 06:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=964#comment-9856</guid>
		<description>I am studying the animation course. Thanks for share this article and I find that it&#039;s very important for me to know what is the procedure to produce the dialogue for Video Games because I am planning to apply for a game developer job once I was graduate. I would recommend those who want to know more about how to producing dialogue for video games should read this post. Great post:)</description>
		<content:encoded><![CDATA[<p>I am studying the animation course. Thanks for share this article and I find that it&#8217;s very important for me to know what is the procedure to produce the dialogue for Video Games because I am planning to apply for a game developer job once I was graduate. I would recommend those who want to know more about how to producing dialogue for video games should read this post. Great post:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LiterallyGaming.com</title>
		<link>http://designingsound.org/2009/10/producing-dialogue-for-video-games/#comment-7067</link>
		<dc:creator>LiterallyGaming.com</dc:creator>
		<pubDate>Wed, 02 Jun 2010 01:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=964#comment-7067</guid>
		<description>I always liked dialogue as a gamer, it always made the game more exciting.  I never realized it that it could be difficult.</description>
		<content:encoded><![CDATA[<p>I always liked dialogue as a gamer, it always made the game more exciting.  I never realized it that it could be difficult.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://designingsound.org/2009/10/producing-dialogue-for-video-games/#comment-2881</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Sun, 31 Jan 2010 16:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=964#comment-2881</guid>
		<description>Wow, as a game developer, you have some great information in your postings, bookmarked this site!  Looking forward to more and more articles.  Thanks! - Steven</description>
		<content:encoded><![CDATA[<p>Wow, as a game developer, you have some great information in your postings, bookmarked this site!  Looking forward to more and more articles.  Thanks! &#8211; Steven</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: df</title>
		<link>http://designingsound.org/2009/10/producing-dialogue-for-video-games/#comment-1090</link>
		<dc:creator>df</dc:creator>
		<pubDate>Mon, 09 Nov 2009 09:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=964#comment-1090</guid>
		<description>&lt;p&gt;&quot;Getting an actor in the booth and reading a script is in itself a monumental achievement&quot;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;hmmm... What?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;Getting an actor in the booth and reading a script is in itself a monumental achievement&#8221;</p>
<p> </p>
<p>hmmm&#8230; What?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

