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	<title>Comments on: Implementing Sound Design In Video Games</title>
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	<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Wed, 23 May 2012 23:36:12 +0000</lastBuildDate>
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		<title>By: LiterallyGaming.com</title>
		<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/#comment-7066</link>
		<dc:creator>LiterallyGaming.com</dc:creator>
		<pubDate>Wed, 02 Jun 2010 01:13:34 +0000</pubDate>
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		<description>Rather interesting concept on sound creation for games.  I loved it! Thanks for a good read.</description>
		<content:encoded><![CDATA[<p>Rather interesting concept on sound creation for games.  I loved it! Thanks for a good read.</p>
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		<title>By: Sam</title>
		<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/#comment-2874</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 31 Jan 2010 05:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=843#comment-2874</guid>
		<description>Good post Aaron, I&#039;ve just been starting with video game music recently with an iPhone game.  I&#039;ve been using SD2 and a few other VST&#039;s from EastWest.  Cheers!</description>
		<content:encoded><![CDATA[<p>Good post Aaron, I&#8217;ve just been starting with video game music recently with an iPhone game.  I&#8217;ve been using SD2 and a few other VST&#8217;s from EastWest.  Cheers!</p>
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		<title>By: Ross</title>
		<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/#comment-748</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=843#comment-748</guid>
		<description>&lt;p&gt;Can you talk about real-time signal processing within games.  By this I mean having one flat, clean sound file that is processed in many different ways based one the players perspective and place within the game. For example, the player fires a gunshot outside, there is no reverb but there is just a faint echo. The faint echo is added by the game engine in real time.  When the player moves into a tunnel, the gunshot has a lot of reverb introduced and a different echo.  Any information on this would be greatly appreciated.  Thanks!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Can you talk about real-time signal processing within games.  By this I mean having one flat, clean sound file that is processed in many different ways based one the players perspective and place within the game. For example, the player fires a gunshot outside, there is no reverb but there is just a faint echo. The faint echo is added by the game engine in real time.  When the player moves into a tunnel, the gunshot has a lot of reverb introduced and a different echo.  Any information on this would be greatly appreciated.  Thanks!</p>
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		<title>By: Miguel Isaza</title>
		<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/#comment-734</link>
		<dc:creator>Miguel Isaza</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=843#comment-734</guid>
		<description>&lt;p&gt;Thanks, Aaron! I&#039;m glad to know that you like the website :)&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Thanks, Aaron! I&#8217;m glad to know that you like the website :)</p>
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		<title>By: Aaron</title>
		<link>http://designingsound.org/2009/10/implementing-sound-design-in-video-games/#comment-733</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=843#comment-733</guid>
		<description>&lt;p&gt;Just discovered this website. I&#039;m doing a Masters degree in Sonic Arts and this website has some great interviews and tips. The latest (on Video Games Sound Design) is also something I&#039;m very interested in. I&#039;ve discovered this website a bit late (in terms of its existence) and the good thing about that is I can catch up on all the other great articles from the past. Great website. :)&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Just discovered this website. I&#8217;m doing a Masters degree in Sonic Arts and this website has some great interviews and tips. The latest (on Video Games Sound Design) is also something I&#8217;m very interested in. I&#8217;ve discovered this website a bit late (in terms of its existence) and the good thing about that is I can catch up on all the other great articles from the past. Great website. :)</p>
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