Producing Dialogue for Video Games
Gamasutra has published another amazing featured article for audio, with Rob Bridgett, who examines the key issues and possible solutions to common problems in game dialogue production. Dialogue production for a large budget, cinematic video game can often be an intense and often brutally challenging process. Getting an actor in the ... read more.
Walter Murch Special: Interviews
The Walter Murch Special ends here, a very interesting journey through the articles of one of the most important men in the history of audio and video creation. November will be a great month for the blog... If you were hoping for game audio articles, you'll love the November Special! Finally, ... read more.
More than 50 Articles/Tutorials about Sound Design, Recording and more, Plus Wooshes Sound Design
The woosh, a sound effect used very often out there. Did you know everything about them? In this tutorial, Tim Prebble, from Music of Sound explains how to record and process wooshes. The (semi/un) technical term is ‘Woosh’, or maybe ‘Whoosh’ if you are American – i’m not so I don’t ... read more.
Walter Murch Special: K-19: The Widowmaker
The history of the disaster of the sovietic nuclear-submarine K-19 presented in theaters, with K-19: The Widowmaker, an independent film that cost $100,000,000 to make. It's about the disaster of the sovietic nuclear-submarine K-19. An interesting film with a lot of work of foley and impressive recording.. Walter Murch worked as re-recording ... read more.
Language Design Techniques for Sound Designers
Language Design for Sound Designers, an amazing article created by Darren Blondin. I read it last year, but found it again while reviewing my bookmarks. I got the idea of sharing it on Twitter and I noticed that various people didn't know about that (and they really liked it!), so ... read more.
Notes of the Star Trek MPSE Sound Show
Last Tuesday (October 20), Motion Picture Sound Editors presented a new Sound Show, an exploration of the sound of Star Trek, with the award winning Supervising Sound Editor Mark Stoeckinger (Mission: Impossible III, The Last Samurai) and Co-Supervising Sound Editor Alan Rankin (Windtalkers, The Amityville Horror). In the show they ... read more.
Walter Murch Special: The Process of Transition and The Role Of Sound In The Image Interpretation
The Walter Murch Special continues! With more sound techniques and fantastic theories by the sound master Walter Murch. Let's check two artibles of Filmsound. The first one is an interview where he talks mainly about Transitions: At the basic level, a transition is simply the process of changing from some state ... read more.
The Sound FX Trampoline by Blastwave FX
Blastwave FX presented The Sound FX Trampoline, at this year's AES convention in New York, NY. So funny! Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in. ... read more.
Walter Murch Special: Touch Of Evil
Another amazing work by Walter Murch, with the sound and picture editing on the remake of Touch Of Evil. Really interesting techniques applied in both sound and picture. And as usual in Walter Murch articles... you can't miss this! Orson Welles' 1957 film noir masterpiece, Touch of Evil, has recently been ... read more.
Tutorial: Game Audio with Unreal 3 Engine
Richard Stevens has uploaded a tutorial map built in the Unreal 3 engine at the IASIG education working group page. The group aims to facilitate education in all things interactive audio related and we're currently developing international curriculum guidelines for the subject that we hope will prove useful to educators and ... read more.









