In film, television, and games, vehicle sound has evolved into a deeply creative and compelling class of design. Master sound designers such as Walter Murch, Randy Thom, and Ben Burtt have elevated the art of vehicle sound design in numerous films such as Apocalypse Now and Star Wars in a way that allows sound to, in Thom’s words, “be set free to be an active player in the process,” of filmmaking. The sound itself becomes part of the art of storytelling. Games such as Forza Motorsport and Project Gotham Racing allocate large amounts of their development budget to the recording, crafting, and highly-detailed integration of vehicle sounds in order to create a compelling and engrossing experience for the player.
In this tutorial, we’ll take a brief look at synthesizing vehicle sounds using samples, subtractive synthesis and post-processing. Rather than create a realistic sound of a particular vehicle, we’ll use more generalized techniques to provide some creative ideas about the base elements of vehicle sound, as well as inspire you to experiment with your own tools and talents.
Full Tutorial Here.
Flickr photo by visualmsg