Rob Bridgett, one of the first to complete the Master’s degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called “The future of Game Audio”. On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution.
Bridgett gathers mixing case studies on titles such as Prototype, LittleBigPlanet, Fable II, Heavenly Sword, and concludes by looking at the next 5-10 years in the field, you can’t miss this.. I could include some highlights, but whole article is fascinating, so you can read the full version at Gamasutra.