Rob Bridgett and “The Game Audio Mixing Revolution”
by Miguel Isaza
Rob Bridgett, one of the first to complete the Master’s degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called “The future of Game Audio”. On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution.
Bridgett gathers mixing case studies on titles such as Prototype, LittleBigPlanet, Fable II, Heavenly Sword, and concludes by looking at the next 5-10 years in the field, you can’t miss this.. I could include some highlights, but whole article is fascinating, so you can read the full version at Gamasutra.

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