Ends June, and the Randy Thom Special too. Let’s see some interesing interviews and articles by Randy talking about his work, his techniques, and special sound development for several movies and games.
What is Sound Design?
You may assume that it’s about fabricating neat sound effects. But that doesn’t describe very accurately what Ben Burtt and Walter Murch, who invented the term, did on “Star Wars” and “Apocalypse Now” respectively. On those films they found themselves working with Directors who were not just looking for powerful sound effects to attach to a structure that was already in place. By experimenting with sound, playing with sound (and not just sound effects, but music and dialog as well) all through production and post production what Francis Coppola, Walter Murch, George Lucas, and Ben Burtt found is that sound began to shape the picture sometimes as much as the picture shaped the sound. The result was very different from anything we had heard before. The films are legends, and their soundtracks changed forever the way we think about film sound.
Scarface: The World Is Yours, a video game developed by Radical Entertainment and published by Vivendi Universal Games. It’s based on the 1983 motion picture Scarface with André Sogliuzzo hand picked by Al Pacino to provide Tony Montana’s voice. It was released on the PC, PlayStation 2, and Xbox on October 8, 2006, and on the Wii on June 12, 2007.
“The game spent five weeks being mixed in the same way that a Hollywood motion picture is mixed: balancing dialogue, sound effects and music on a THX-calibrated sound stage at Skywalker — something that has never been achieved before in video game production and ensuring every sound will be heard as the developers intended it.”
Academy Award winner Randy Thom served as lead sound designer, in his first work in the video game space.
Celebrity judges including Academy-Award winners Richard King and Dane Davis, and Golden Reel Nominee Charles Deenen will select the winner who will receive The BLASTDRIVE ($5999 value), a 400 GB HD sound effects library with search engine.
I planned on interviewing some of the post sound crew from “Transformers 2: Revenge of the Fallen” but there are so many great interviews out there already about the great work they did, I might as well be a blogger in disguise and just link to them.
Photographers, graphic designers, illustrators, etc. They have a special way for show their work: “Portfolio”. Okay, we have something similar, known as “Demo Reel”.
Sound Designer Kyle Vande Slunt published at the amazing Audio Cookbook “The Guidelines for making a Sound Design Demo Reel” with really interesting tips and things to consider for make a sound design reel.
“The first thing that I discovered was that making a sound design demo reel sucks. Sucks hard. I think its much more difficult to make an audio reel than a visual one. You can’t demonstrate your skills with quick edits of 5 second clips being backed up by a song by your favorite artist. You have to make more considerations in your edits because you’re dealing with audio as well. You also have to show longer clips to let the sound design develop and be heard in context. In my research I noticed a lot of similarities and tried to implement the ideas I liked into mine.”