• we-can-do-it

    New Faces On DesigningSound.org

    Tuesday, June 18, 2013

    We here at DS have finally made tough decisions in our reviewing volunteer applications. We are quite happy with our selections and rather saddened we had to turn away many…

    Read More

  • motnmain_540w

    The Dynamics of Mark of the Ninja

    Monday, June 17, 2013

    Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about…

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  • This awesome photo by Jeff Meyer is used under a Creative Commons license. Find more of his photos on flickr...username: soundman1024

    Dynamics…What’s Your Range?

    Monday, June 3, 2013

    For June, we’ve chosen to focus on the theme of “Dynamics.” As the title of this post implies, we don’t think of this topic as narrow or specific….

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  • looper-poster-2

    The Sound of Looper – Interview with Jerem...

    Thursday, May 30, 2013

    I contacted Jeremy Peirson, the sound designer for Looper (2012), to talk about his role in the best received time travel movie in a very long time. What…

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  • uncle-sam-we-want-you1

    DesigningSound.org Now Recruiting Volunteers

    Wednesday, May 8, 2013

    DesigningSound.org is on the lookout for capable News Editors and Contributing Editors for our blog.  This is an unpaid, volunteer position (just like the rest of us). DesigningSound.org…

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  • martha

    Sonic/Temporal Ambiguity as Evidence of Psychosi...

    Monday, May 6, 2013

    “Where are we?” “Connecticut.” “No. How far are we?” “From what?” “Yesterday.” Directed by Sean Durkin, Martha Marcy May Marlene (2011) centers around the damaged psyche of Martha,…

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  • BartonFinkBell

    Time

    Saturday, May 4, 2013

    Guest Contribution by Randy Thom I’m on a plane from San Francisco to New York, May 3, and I see that the Designing Sound theme for May is…

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  • Image from Wikimedia Commons Archive, used under CC license as specified by owner "Cannedcat"

    In Consideration of Time…

    Wednesday, May 1, 2013

    April has ended and May has begun. No matter what we do, or how we may try to control it, time continues to march forward at its own…

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  • TremAU

    A Tremolo AU plugin with Max

    Tuesday, April 30, 2013

    Last week I came across a post on the Cycling ’74 Wiki about exporting gen~ code into an AU plugin. It looked too simple a process to be true,…

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  • Part09-01

    Pure Data Wavetable Synth – Part 9 (Fin)

    Tuesday, April 30, 2013

    For those of you who just want to play around with the finished project, there is a download link at the bottom of the article. Despite all of…

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Jun
19

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Review: iZotope Insight

insight_header-1

Thoughts by Ian Palmer:

Anyone who knows me will know that 4 years on I am still madly in love with iZotope’s RX noise reduction package. So it is rather exciting to see what else this company can do. I had high hopes for this meter after hearing about its launch. If only I could do this review in three words, as in “It’s bloody good”!

Just to note, that I am reviewing Insight on an iMac running OSX 10.7.4 with ProTools 10.3.3, in stereo and from the point of view of a Dubbing Mixer in Europe using the forthcoming R128 mixing specifications.

Installing and registering the plugin is very simple and straightforward, as was finding it in the Sound Field folder. I easily located the preset folder and changed the settings to R128. Or BS ITU1770 Loudness Meter with History Graph EU. It’s easy enough to add my own presets and name them, but for the inexperienced I think the names could be simplified.

Screen Shot 2013-06-09 at 1.28.58 PM

I really like the UI of Insight. Whilst it is busy, it is also easy to navigate quickly. It is customisable so that you can also make it as crowded or simple as you wish. The display options are Levels, Loudness History, Spectrum Analyser, Sound Field and a Spectrogram. It’s really interesting to see things that previously I had to listen for, like a mix being bass heavy. Tis is useful for those of us in smaller rooms and with smaller speakers wher such things can be difficult to hear. I welcome the phase meter in the Sound Field, something lacking from the likes of Waves’ WLM. The Loudness History gives you the ability to quickly identify where in a mix a problem might lie. Clicking on the plus button expands (any) the display where you can take a screenshot or even copy a very long list of measurements. Great for attaching to a mix delivery to placate those evil number crunching bureaucrats in QC.

Using the meter is simple enough, although the weighting looks quite light so it’s not the easiest meter for finding your place on to get the all important -23LUFS reading. Life is made slightly simpler by using it in conduction with the “S” meter which has a heavier ballistic and displays the last three seconds.

insight_spectrogramInsight comes with an additional plugin called Meter Tap. It’s possible to show any track on the Spectrogram, or any combination of tracks. So, if you want to see how the VO is working with the Music, you can easily set that up. Now, I’m not sure how practically useful this is, but then I’ve never used this idea before to find a good use for it.

Insight is selling for $500 on the iZotope store, this puts it right in the middle of its competitors. It certainly has more features than some, but of course for a slightly higher price. I feel that a simple, cut down version with an option to upgrade could benefit some user with smaller budgets and don’t have the need of things like Spectrograms.

To conclude, I think this an excellent meter. It’s a shame that it’s not quite as exciting for us Dubbing Mixers as it will be for the mixers of music who I think will benefit greatly from all the bells and whistles.

 

Thoughts by Jack Menhorn:

Screen Shot 2013-06-10 at 9.06.00 PM

Insight is certainly comprehensive in it’s suite of metering and analysis tools. In my short time with the product it is quite easy to tell it is an iZotope product. Everything is polished, solid and works very smoothly. I was super excited and surprised to see presets built in for video game console and handheld console audio. A little touch that shows developers paying attention to my side of the world like that gives me the warm and fuzzies.

I am tempted just a little bit to get a third monitor just to have Insight on and have it constantly running so that I can feel like some supervillan at his supervillan console thingy. (I dont know what they call an evil Bat-Computer). As Ian said, Insight’s UI is quite busy and can get full of: a Sound Field, Spectrogram, History, Analyser and Levels boxes rather quickly. Fortunately you will rarely if ever need all them open at once, and iZotope has made it very easy to show and hide each box rather quickly.

Insight does it’s job superbly and efficiently enough for my needs that I do not have any major complaints. My only possible issues are purely aesthetic. It is very, very green which while not harmful to the eyes; is not one of the most pleasing of hues in my opinion. I do like how resizable the plugin window is; but I would prefer if it could resize a bit smaller so that when I just want the Loudness Meter up I could have it tucked in a corner somewhere that doesn’t take up precious screen real-estate.

Like Ian, I definitely recommend Insight. Unlike Ian, I am indeed excited for all of the bells and whistles my music and sound design work can throw at it.

 Screen Shot 2013-06-10 at 9.07.08 PM

 A review copy was provided to Ian Palmer by iZotope.  Jack’s impressions are based on the fully functional demo version of the software. Check Insight out for yourself here.

Jun
18

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New Faces On DesigningSound.org

we-can-do-it

We here at DS have finally made tough decisions in our reviewing volunteer applications. We are quite happy with our selections and rather saddened we had to turn away many more people than we were able to accept. With this new blood our goal is to bring more content more regularly and these talented volunteers will help us do so.

Please welcome:

-John D Black

-Comac Donnelly

-Sam Ejnes

-Joshua Kaplan

-Doron Reizes

 

We are hoping they all do quite well in their new roles here at DesigningSound.org and that they will become permanent content providers in the next few months. We are no longer accepting applicants at this time, but if you are interested in providing a guest article please contact shaun [at] designingsound [dot] org.

Jun
17

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The Dynamics of Mark of the Ninja

motnmain_540w

Guest Contribution by Matthew Marteinsson

At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about being hidden and safe or out in the open with the danger of being seen. A very binary visual contrast between being hidden and visible informs the player clearly which state they are in. When hidden, the player has got time to observe what guards are doing and plan your approach. When they’re spotted, it’s a hurried dash to get back to a hiding spot or take out the threat. So how did the audio support having such big contrasts in gameplay? Read More

Jun
14

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SFX Independence – June 2013

It’s time for another collection of news items relating to the the world of independent sound effects!

Boom Library – Horses

Knights, the Cavalry, the Three Musketeers, Cowboys, Indians, Arnold Schwarzenegger in TRUE LIES: The cool guys sit on horses. Bring these animals to vibrant life with our extensive HORSES SFX library. You get 9 GB of high quality and royalty free SFX of countless horse voices, a mass of Foley sounds, pass-bys and steps in various gaits and different surfaces.

Included with the library, as evidenced by the video above is a playable Kontakt instrument! Head over to the product page on the Boom Library website for further details. Read More

news

New Faces On DesigningSound.org

Tuesday, June 18, 2013

We here at DS have finally made tough decisions in our reviewing volunteer applications. We are quite happy with our selections and rather saddened we had to turn away many…

SFX Independence – June 2013

Friday, June 14, 2013

It’s time for another collection of news items relating to the the world of independent sound effects! Boom Library – Horses Knights, the Cavalry, the Three Musketeers, Cowboys,…

Mixing it up on GameAudioMix.com

Tuesday, June 11, 2013

We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded…

Public Service Announcement Regarding iLok

Monday, June 10, 2013

In case you haven’t seen the information burning its way across social media yet, there have been some issues with the latest updates to the iLok system. While…