• "COS6100A OSCILLOSCOPE 100MHZ" by mikael altemark

    Audio Interviewing Audio: Tomoya Kishi and Kenne...

    Wednesday, April 23, 2014

    Below is an interview I conducted between Capcom’s Tomoya Kishi and Media Molecule’s Kenneth Young. I started them off with a few questions and let them go back…

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  • photo 2

    Making The Best Out Of Something Broken

    Tuesday, April 15, 2014

    It is fitting that with our theme of “Broken” this month I would accidentally wash my Zoom H1 Handy Recorder in the washing machine. I had taken the…

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  • Image by Alisha Vargas. Used under Creative Commons license. Click image to view source.

    The Most Powerful Tool in Your Toolbox

    Monday, April 7, 2014

    Guest Contribution by Richard Gould …and a hold-over from last month’s “Voice” theme I didn’t realise it until recently, but I’ve been a sound designer for most of…

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  • Photo by Eric Schmuttenmaer, used under Creative Commons license. Click image to view source on Flickr.

    Broken

    Wednesday, April 2, 2014

    Now that yesterday’s global silliness is behind us, it’s time to announce April’s theme: “broken”. What can I say?! We like the open ended topics that provide ample…

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  • coverage

    Game Developer’s Conference 2014 Recap

    Wednesday, April 2, 2014

    I intended to have this up last week but recovering from GDC was a fulltime job and the proverbial dog ate my homework when Google Docs made the…

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  • Photo by Aditya Laghate. Used under Creative Commons license. Click image to view source.

    Adding Your Voice to the Mix

    Friday, March 28, 2014

    Guest Contribution by Joel Raabe At night in the darkness, I often hear voices in my head. Though it’s strange to admit, as I drift off to sleep…

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  • Image from Zeitgeist Films website

    Remote Collaboration and Maintaining a Consisten...

    Friday, March 21, 2014

    We’ll be hosting our next Designing Sound Discussion Group on March 29th, at 2PM 4PM (U.S. Eastern). We’ll have supervising sound editor Michael Maroussas and the sound team…

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  • Home Page 7

    An interview with Mark Roberts

    Wednesday, March 12, 2014

    Mark Roberts has been a BBC natural history sound recordist for over 20 years. During that time he has explored some of the remotest parts of the planet….

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  • Banner-Saga

    The Sound Design of The Banner Saga

    Monday, March 10, 2014

    Guest Contribution by Michael Theiler of Kpow Audio We always knew The Banner Saga was going to be something special. First contact with the guys behind it was…

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  • Storyboard

    How About a Sound Ideaboard/Storyboard?

    Friday, March 7, 2014

    Guest Contribution by Randy Thom During pre-production on a film it’s common practice to gather lots and lots of still photographic images, and video as well, that might…

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Apr
23

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Audio Interviewing Audio: Tomoya Kishi and Kenneth Young

"COS6100A OSCILLOSCOPE 100MHZ" by mikael altemark

Below is an interview I conducted between Capcom’s Tomoya Kishi and Media Molecule’s Kenneth Young. I started them off with a few questions and let them go back and forth from there. I hope you enjoy reading the interview as much as we had putting it together.

 

Jack:  Please introduce yourself and tell us about your experience in audio.

portrait

Kenny: My name is Kenny Young and I’m the Head of Audio at Media Molecule, one of Sony’s first party (wholly owned) game development studios, based in Guildford, UK. I had a fairly strong musical background as a kid, but sealed my fate by doing an undergraduate degree in Music Technology at the University of Edinburgh, which turned me on to working creatively with sound before then going on to specialise a bit more by doing a masters degree in sound design down at Bournemouth Uni. I landed my first full-time job in the industry 10 years ago as a junior sound designer at Sony’s London Studio, working in their centralised audio department on a wide variety of games in different genres and on different platforms. That broad experience stood me in good stead for when I joined Media Molecule in 2007, setting up their audio department and trying my best to make LittleBigPlanet sound awesome. That involved me doing the vast majority of the sound work, some of the music, directing the composers and the creative side of the music licensing process, producing the voice localisation from the Mm side of things, not to mention being heavily involved in the design of the audio-centric UGC features of the game. That led to the inevitable sequel, and the joys of trying to juggle the managing and directing of my staff whilst remaining a hands-on sound designer and composer. Most recently, we just released Tearaway, which I wrote about in December for Designing Sound, where I supervised a team of talented sound designers and managed to keep my hand in there whilst also co-writing the original score (with Brian D’Oliveira), co-writing the voice script (with Tearaway’s creative director, Rex Crowle) and generally just trying to help the project in whatever way I could. All of which is why I’ve been on holiday for the last two months! But I’m just back in the saddle and trying to get our unannounced PS4 project into good audio shape having ignored it for a while :) Read More

Apr
21

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Glitchmachines release Quadrant

Glitchmachines - Quadrant
Quadrant is a new modular sound generator and effects processing plugin geared towards experimental sound design. It features a broad selection of modules, connectable through a graphical patching system, allowing for a very wide and customizable range of sounds and effects. The plugin can be used to generate textures, or as an effects processor, providing a number of different ways to create uniquely futuristic sounds.
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Apr
16

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Website Policy

Designing Sound is a run by a team of volunteers. The site does not have any commercial motives which is why there is no advertising, paid content or any sort of commercial promotional activities. The line can get blurry and it is important for us to follow a policy guideline. The website wouldn’t be what it is without the amazing community and all the great contributions we receive. This makes it all the more important for us to maintain standards and carefully curate the content that is published. Thankfully this can be a relatively painless process as all decisions are made democratically by the team of contributing and news editors.

We’ve published the website policy that we use internally. We’d like to be as open as possible so it works to the benefit of everyone. If you’d like software reviewed or have something to share with the community we recommend you give it a read.

Thanks for supporting us through all these years!

Apr
15

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Making The Best Out Of Something Broken

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It is fitting that with our theme of “Broken” this month I would accidentally wash my Zoom H1 Handy Recorder in the washing machine. I had taken the H1 with me to GDC just in case any cool sounds popped up for me to record (they didn’t). So when I got home and tossed the backpack in the wash to get the San Francisco grime off of it I completely forgot the very light H1 was inside! Fast forward to me opening up the washing machine and finding the H1′s body sans-capsules and the capsules and their housings in various places in the machine.

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The H1 Aftermath

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Glitchmachines release Quadrant

Monday, April 21, 2014

Quadrant is a new modular sound generator and effects processing plugin geared towards experimental sound design. It features a broad selection of modules, connectable through a graphical patching…

MASTER CLASS: Skip Lievsay, Academy Award-Winner for Best Sound Mixing on GRAVITY

Monday, April 14, 2014

Bit short notice but if you’re in NYC on April 19 there is a pretty cool master class happening: “On Saturday, April 19th, come join us at the…

Sonic Movement

Monday, April 7, 2014

An interesting investigation into how cars ‘should’ sound. While our cities are in continuous visual and tactile evolution, our sonic landscape is primitive and disordered. With the dawn…

“How to Record Waves” on Quiet Planet

Saturday, April 5, 2014

Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves. Find a beach exposed to the open ocean (high-energy) with a large…