We as a community are lucky to have a number of amazingly informative resources available to us, and podcasts count among the most popular. Well, add a new one to your listening list: the Dolby Institute, in conjunction with SoundWorks Collection, is presenting a limited number of podcasts in a series entitled “Conversations with Sound Artists”. For the first episode, released a few days ago, they speak to Randy Thom of Skywalker Sound. Read more info on the podcast on SoundWorks Collection’s page.
The Mark 2 Lancer Assault Rifle created by Epic Games
What is your favorite sound effect from a video game? Reminiscent sounds from arcade, Atari and Nintendo games often come to mind, but effects from a few modern games have also become classics. Yet it is not from their nostalgic qualities that they join Mario’s square waves but rather from their versatility and ability to evoke sensations of skin-raising, visceral empathy. I am, of course, referring to a sound on my own list, the Mk2 Lancer with its chainsaw bayonet from Gears of War.
This summer the franchise gets an upgrade, and in this short video, development team The Coalition shares how they not only translated the game to Dolby 7.1 Surround, but also how they remastered the orchestral score and overhauled the sound design with new Foley while maintaining the distinctly crunchy character of the original game.
It’s been long overdue, but we’ve finally updated the archive links to include the featured topics we’ve been running over the last few years. Just hover over the “Archives” tab in the menu bar above, and click on “Featured Topics.” Don’t forget that there’s a bunch of other cool stuff in the site archives, including links to the site’s previous feature system, “Featured Sound Designers.”
Photo: Adriane Kuzminski
“Peace and Love” by Banksy
As this is the month of favorites, what do you “heart”? In NPR’s Morning Edition, Christopher Joyce and Bill McQuay discuss how the invention of the stethoscope in 1816 revolutionized cardiovascular and respiratory diagnoses. They also visit the world’s largest collection of natural sounds located at the Cornell Lab of Ornithology, where, thanks to the invention of the phonograph in 1880, one can experience other living stories told through their nature patterns and harmonics.
This story is both an article and a radio segment, and it is part of Morning Edition’s weekly summer series on the “culture of listening” among researchers. The most recent edition contains more audio from the Cornell collection, featuring whale songs and their complex patterns and ethereal echoes from the bottom of the sea.
Jeremy Rogers at The Sound Keeper has just come out with a great new blog post on one of the most iconic film sound effects: the Indiana Jones punch. In the post, he recreates the sound, breaking it down step by step with great example clips and a detailed tutorial video. Head over to his post to check it out!
Steve Tibbo, CAS, with cart on set at “Modern Family”
GUEST CONTRIBUTION BY DALE CROWLEY
A few days after this interview with Steve Tibbo, he was nominated for the 6th time for a Primetime Emmy Award for Outstanding Sound Mixing for his work on ABC’s “Modern Family”, where he has been the production sound mixer on every episode other than the pilot. The episode that was nominated is called “Connection Lost“. We discuss this episode in detail and talk about this complex undertaking as well as many other topics ranging from his work on Modern Family to the gear he uses to record on set and on location, and we also delve into his work in re-recording mixing, ADR, and sound design for film and TV. This month’s theme is “Favorites” and “Modern Family” is my favorite TV Comedy and sound is my favorite subject. (more…)
Photo: Heike Liss
Snippets of Dren McDonald’s score for his seven-piece ensemble.
Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game’s development, the first two entries focus on keeping an open mind when joining a team late in the game’s development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further emphasizes flexibility by sharing his incremental process of designing “reverse” dynamics in FMOD before the studio session recording.
In the newest episode of the Tonebenders Podcast, two audio podcasts collide when Matthew Marteinsson of Beards, Cats, and Indie Game Audio joins Rene Coronado to delve into the unique challenges of audio for interactive media. Matthew brings his expertise on game audio to bear on workflow, session organization, and asset mixing and mastering, among other subjects. You can find the new Tonebenders episode on the page linked above, as well as on iTunes and Stitcher.
Photo by Brad.K. Used under a Creative Commons license. Click image to view source.
What is your favorite… sound design project? synthesizer? resource? application? story? piece of gear? technique?
This month’s theme is, to say the least, open to interpretation.
I am sure you know that feeling. The one you get when you come across something that is just too good to keep to yourself and you feel the need to share it with any colleague that will listen. We know that many times what inspires us may also inspire others, and there is nothing better than being able to share something that improves someone’s knowledge base, workflow, or creative process. That is why I know that when my colleagues want to tell me something, I am all ears.
Within our own (slightly insular) professional circles, we regularly share the best of what we currently use, read, and hear. This month, our goal is to broaden our circles and share some of the products, projects, and stories that are our current favorites, and also to hear about some of yours as well.
Care to share?
We here at Designing Sound ALWAYS encourage contributions from the community. If you have a favorite story, thought, or technique you’d like to share, let us know. Feel free to contribute to this month’s theme if you have a favorite to share, or maybe next month’s topic is of more interest to you (which will be “Restriction”), or go completely off-topic. Anything is fair game. Please contact doron [@] this website to get the ball rolling!